(Picture: Colossal Order, screenshot: Alexandra Hobbs) High-density housing surrounded by highways, smog, and views across four power stations, three landfill sites, and a college football stadium. Or, you can just build a city of nightmares. In fact, a lot of joy comes from restarting a new city, learning from your previous mistakes, and steadily building far more efficient systems and neighborhoods. You don’t need to have an eye for infrastructure to build a functioning metropolis in Cities: Skylines 2, and you’ll be able to make a lot of progress just by experimenting. Mainly, it’s a lot more straightforward to learn as a newer player. Having played the original for an unreasonable amount of hours, there are some clear improvements that Cities: Skylines 2 employs. In spite of my chaotic planning and poor leadership, I had fun with Colossal Order’s city builder sequel. Luckily, Cities: Skylines 2 is a little more forgiving, and the only backlash I faced were a few angry posts on Chirper. These are all decisions that absolutely would not stand in the real world. Placing roads that lead to nowhere, a children’s playground next to a cemetery, a housing estate within viewing distance of a sewage run-off. A game like Cities: Skylines 2 only cements the fact that I am not fit to run a city.
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